If the story itself is worth little, enhanced only by sporadic but pleasant cartoon sequences designed specifically for the video game, it should still be emphasized how the product literally overflows fanservice in its pure state. Who with the reference narrative arcs, otherwise they would have nothing to do. Without dwelling on the individual events of the progression, the Story Mode, using this expedient, turns into a pastiche centered on all the main anime sagas, contaminated however by the incursion of characters and villains. Specifically, in Xenoverse 2the gamer is called to take on the role of a particularly gifted time cadet, joining the Time Patrollers of Trunks and the Kaioshin of Time to settle the multidimensional unrest caused by Mira and Towa, the bad guys on duty. The singularity of the Xenoverse series, let’s clarify immediately, is certainly not to be found in the narration that acts as a background, which is indeed, in its skeleton, really very delicate. If anything, we feel Bandai would have been wise to keep this locked across the board, but let’s not complain too much about one mode being that bit smoother. We did note one strange choice, as one-on-one battles between players are actually 60 frames per second, which felt jarring after spending quite some time playing the main story mode. If you’ve never played this game on another platform it’ll likely seem absolutely fine, as the performance is rock solid throughout. We also noticed some minor stuttering when bringing up the pause menu, but ultimately it didn’t hinder our experience. If you’ve played Xenoverse 2 on a competing platform this will be the first thing you’ll likely notice.
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